GLFW and Visual Studio 2015

It’s currently 2:00 AM and wanted to make a quick post.

Since as of this morning I have switched to Visual Studio 2015 along with windows 10. I have my physics engine on BitBucket so I cloned that and got all my GLFW lib and headers, this took about 5 minutes to get my project set up from my older computer. But it would not compile. I kept getting the error unresolved external symbol _imp_ vsnprintf I knew I had my libraries linked correctly. After digging around online and reading Microsoft’s documentation about things breaking when moving to VS 2015. You can read it here The solution to fixing this is adding legacy_stdio_definitions.lib to the dependencies in VS, this can be found my going to the projects properties, linker, input and added it the dependencies.

Posted in C++

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