This year once again I participated in Global Game Jam, it was the first time I participated in a game jam with the college. Outside of college I’ve done many game jams from Game Craft in Cork, Limerick and Dublin and also the annual NUI Galway game jam. I’ve done game craft unplugged as well, a game jam about making games outside the means of electronic play.
The theme this year was RITUAL. I looked up the definition and found this: “Ritual is a sequence of activities involving gestures, words, and objects, performed in a sequestered place, and performed according to set sequence.”, “Rituals may be prescribed by the traditions of a community, including a religious community.”
When I get the theme I never take it literally or too seriously. I just run with it and take what I can, from the definition. If the group makes a fun comment about the theme and that inspires something silly then run with it! The global game jam police won’t come knocking at the door to see did your game meant a list of theme requirements, but at the same time embrace constraints because I’ve often created stuff at jam I would not of thought up on the spot with some-sort of constraint and inspiration from the theme.
When we pitched our ideas I got Jason on my team, we have never worked before (Or met!). He was a third year I was a first year. Lucky for him I used C++ before, unfortunately I have never used SFML before which was the library that is used in second and third year. I have used GLFW, SDL and GLUT before so getting into the swing of SFML was pretty easy. SFML is also really well documented on it’s homepage and a good skill to have as a programmer is to be able to read documentation correctly.
Our game page: Ritual League
Here is our group photo and out whiteboard that we used:
Here is a game-play video of the finished game.
Huge thanks to everyone at IT Carlow who organised this years global game jam.