Another year of game jam goodness! The theme for this years Global Game Jam was “Wave”.
I had quite a bit of trouble getting dynamic environment cube mapping work when i first tried it so i thought i would make a blog post on how to set up the framebuffer and rendering the scene to a cubemap. I should note that this method does not do it in one render pass. This is something i will come back to and make a future blog post on. For now this is how i set up a cube map by rendering the scene 6 times, each render pass for a different side of the cube.
This year once again I participated in Global Game Jam, it was the first time I participated in a game jam with the college. Outside of college I’ve done many game jams from Game Craft in Cork, Limerick and Dublin and also the annual NUI Galway game jam. I’ve done game craft unplugged as well, a game jam about making games outside the means of electronic play.
Today I started college at IT Carlow to study Games Development. I’m very excited for my future and working towards achieve my dream of working in the games industry. College isn’t for everybody, I myself strongly believe self education is the only true education there is, but a lot can be gained by going to college. Continue reading “Starting college and my passion for programming.”
One of the most important aspects of programming for me is keeping a journal on me. Either for researching the laws of physics, common up with smart ways to design and implement an idea in code, looking at games and figuring out how they did certain aspects of game-play in code. Continue reading “Programming Journals.”